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Tiny Pixel Farm – A management game with no automation!?

Tiny Pixel Farm (by Takeo Fujita) is a very strange game. At first glance, the game looks to be a cute farm management game with a similar visual aesthetic to that of the popular Harvest Moon series for the Nintendo DS (Most of the newer Harvest Moon titles no longer feature Pixelated Graphics). However, play the game for 5 minutes and you’ll begin to wonder just what the point of playing this game even is…

Tiny Pixel Farm (by Takeo Fujita) is a very strange game. At first glance, the game looks to be a cute farm management game with a similar visual aesthetic to that of the popular Harvest Moon series for the Nintendo DS (Most of the newer Harvest Moon titles no longer feature Pixelated Graphics). However, play the game for 5 minutes and you’ll begin to wonder just what the point of playing this game even is…

As a new indie-developer, one of the first things you learn is the importance of providing some form of “incentive” for your players to continue playing. Otherwise your game (no matter how good looking it may be) kind of sucks… Unfortunately, Tiny Pixel Farm is one of those games we don’t exactly know what we are supposed to feel as “incentive” to continue playing.

With cute pixelated graphics, a minimal number of Ads, and a seemingly proper storyline that sort of ends the moment the in-game tutorial ends, we aren’t even sure what this game is supposed to be all about!

At first, the game seems to be about buying back your grandfather’s farm in order to restore it to its former glory. Play for 5 minutes and it seems as though you are actually starting a serious farming business(?), then play for another 5 minutes and you’ve started a fricken Bed and Breakfast!? What is the point of this game!!! 😱

Although we have played a lot of seemingly pointless management style kicker games (some which were actually pointless) one thing they all had in common was some form of automation. Whether it work offline or only while the app is open, all of the stupid and crazy clicker games we have reviewed feature som=ething to prevent its players from truly becoming a robot frantically trying to keep up with a game that only becomes more and more complex.

After playing Tiny Pixel Farm for over an hour, we can confidently say, this game feels like work. Whether it be more farm staff we can hire to perform jobs for us or a simple collect all button somewhere on the screen, this game needs “something” to prevent its players from enjoying this game about as much as they enjoy working overtime in real life…

 

If you’re in for a fun and enjoyable farming game this probably isn’t the game for you. However, if you’re considering running your own farm all alone (with no one to help you out every once in a while) this is most probably a game you will want to check out first.

It may help you change your mind.

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2 replies on “Tiny Pixel Farm – A management game with no automation!?”

You’re missing the employee button, i think. You can hire and train employees to do things for you. They harvest product from your animals and manage the trees.

Really? When we reviewed the game, (which was a while ago), there wasn’t an employee button which made the game super hard to play

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