Interview with the FredBear Team, the creators of Rising Warriors
Rising Warriors Interview
Our interview with the FredBear Team, the creators of Rising Warriors
Who doesn’t love a good RPG? Knights in shining armor, great battles, and of course, beautiful princesses. Just like a good book, a well made RPG will suck you into its world transforming you from a mere bystander to an essential part of the game…
Rising Warriors is a simple mobile RPG that gives the player both “freedom” and an interesting base story to follow… Seriously, what more could you want?
Original Review -> Check it out!
Before we start, we’d like to thank the FredBear Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys.
Now without further ado our interview begins.
Ok first up, why did you decide to make Rising Warriors?
In order to answer this questions, we need to establish that we love strategy games 😃
However, despite the typical comparison to Boom Beach, Clash of Clans and Ninja Village, Rising Warriors, especially the battles, is actually inspired by the classic and venerable Dragon Force, Langrisser and Kessen.
Having such inspiration, we also see that there is a need for a strategy game that would appeal to both hardcore and casual players. Rising Warriors appeals to hardcore players in which there are subtle strategies that players must watch out for in order to win battles. Yet, it is simple enough for casual players to enjoy the games without having to over analyze everything.
I see, so Rising Warriors fills the spot both Boom Beach and Clash of Clans just can’t fill.
So what programming language and or software did you use when making Rising Warriors?
All we can say to this question is that there is a technical reason why it is not easy for us to port the game into Android 😓
Ok, here is a difficult question. What was the hardest problem you needed to overcome when developing Rising Warriors?
Rising Warriors is a complex game with a lot of variables. Players have a lot of freedom to decide what they want to do next. This results in many variable situations that we cannot reproduce and anticipate during our internal testing. Therefore, I can safely say that the hardest problem we had during development, beta-testing and soft launch was coping with bug reports and players’ feedback.
However, luckily for us, we had a dedicated group of beta-testers who were patient enough to be there for us during the struggle. We cannot thank them enough.
A few words to Rising Warriors fans on Edamame Reviews.
We are always preparing for the next game release, however at this time, we still cannot reveal our next big title yet. We are still focusing on polishing and making Rising Warriors stable and enjoyable for iOS. After we establish this, we will definitely look to expand the game into the Android platform.
Lastly a few words on how you feel about Edamame Reviews and our service.
Thank you for reviewing our game! We really appreciate it a lot 😄
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