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Interview

Our interview with Studio Generative, the creator of Order’s Up

Have you ever worked at an insanely busy fast food restaurant? Have you accidentally served an alien 👽 the wrong meal in your haste? Order’s Up is a game that should bring back nostalgic memories if you can relate to either of the two examples above. …Hopefully not the second one…💀

If you’d like to check out our review of Order’s Up, you can do that here.

Before we start, we’d like to thank Studio Generative for participating in our interview, and for spending some of their valuable time answering our questions. Thanks!

Now without any further ado, our interview begins.

 

Ok first up, why did you decide to make Order’s Up?

I really like these mini-arcade games, where you focus on just one task and it just consumes all your attention, so I wanted to do one too. I have been doing a lot of experiments and Order’s Up was just one of those prototypes that I think just clicked, so I decided to publish it.

 

Cool, did you personally design all the amazing pixel graphics?

The pixel graphics are the work of a very good artist from Peru – Gerardo Quiroz, you can check out more of his work here: http://kirokaze.deviantart.com/

 

The alien customer in Order’s Up is so memorable! Is he a bit of a special character?

Haha, yeah. Gerardo did a very good job there, making it fit with all the other characters, like it’s pretty normal to have some aliens coming in for a burger and fries, and who knows, maybe one day? 😃

 

So what programming language and or software did you use when making Order’s Up?

The game is made with the Unity 3D engine and I think Gerardo uses Photoshop CS5 for all the art.

 

How was your experience working with the Appsolute team

Apposlute Games guys are great and especially for a small team like ours, it’s always very good to have someone take care of all the promotions and marketing. They also have a lot of experience from all the other games they have published.

 

Ok, here is a difficult question. What was the hardest problem you needed to overcome when developing Order’s Up?

Probably the hardest thing is getting the difficulty of the game right, it takes a lot of iteration and testing, it is very hard to make it work for everyone, so at some point, you need to accept that some people won’t be happy.

 

Last question. Where do you get your inspiration or ideas from?

I literally play every game that comes out on the AppStore, it’s very inspiring, especially these small details that developers put in can give you a real spark.

 

A few words to Order’s Up fans on Edamame Reviews.

We are working on a new game for 2017 and also on an update for Order’s Up, expect some new customers😃

 

Lastly a few words on how you feel about Edamame Reviews and our service.

All good guys, keep these great interviews and reviews coming.

Want to give Order’s Up a try? The download link is just below😉

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