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Interview

Our interview with the Studio Zero Team, the creators of Harvest

What would you do if a Combine Harvester suddenly started chasing you? Probably run, or dive to one side and hope for the best. Harvest is a game where this actually happens, (…and we’re suspicious that it may actually be a brutal way of getting farmers to work faster…) What an evil game‼️ Just kidding😉

Today we would like to share with you our mini-interview with the Studio Zero Teamthe creator of Harvest.

Before we start, we’d like to thank the Studio Zero Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!

Now without any further ado, our interview begins.

 

So, how long have you been making Apps or Games?

I’ve been making games for at least a decade now, with my first being small flash games when I was much, much younger.

 

How many Apps or Games have you made?

It’s honestly hard to keep track, but I can tell you the games I have actually worked on and finished. Four Second Firestorm, as a collaborator with 50+ other artists. Harvest+, a new version of my contribution to FSF. InFlux, where I served as the UI developer. InFlux also won a spot on the PAX Aus Indie Showcase in 2013. Primal Carnage Extinction, where I also worked as the UI developer and is now available on PC and PS4. And finally Harvest, my even newer, and better version of the old flash game from many years ago.

 

Cool, so what do you use to make your apps or games?

I currently use Unity3D for all of my development. Previously my background was developing games and UI with Adobe Flash and Unreal Engine 3/4. I switched to Unity over a year ago due to similarities with Flash and it became extremely easy to pick up and learn quite well without too much hassle.

 

Ok, so tell us about Harvest!

Harvest is about farming with terrible health and safety standards. You run, dash, and jump around a farm, collecting produce, and trying to outrun a combine that is hot on your tail. All of the produce you collect is sent back to your farm after each run where it can be sold later for coins you can use to build, upgrade, and expand your farm. There are 30+ characters to collect, dozens of challenges to complete, and lots of general silliness to be had.

A big focus of Studio Zero is to include lots of customization and accessibility options in our games. So Harvest includes a range of accessibility options including Colourblind modes, optional screen shake, multiple control schemes that are all customizable (scalable on-screen options and sensitivity sliders), and you can even change the direction of the game. Most games with a runner component run from left to right, but Harvest by default runs right to left. If you don’t want this, you can change it with the press of a button. I feel as though mobile games, in general, do not contain enough customization options compared to their PC / Console counterparts, so we aim to include these options, and add more over time in our apps.

You’re definitely right about customization.
We look forward to seeing more “customizable” games like Harvest from your team in future🙂

Did this interview inspire you to give Harvest a try? 

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