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Interview with the Neutronized Team, the developers of Drop Wizard Tower

Are you a fan of any game involving awesomely cute wizards, a mysterious tower and a bunch of painfully cute enemies? In that case, you’ve come to the right place…

Today we would like to share with you our interview with the Neutronized Team, the developers of Drop Wizard Tower! Check out our full review here.

Before we start, we’d like to thank the Neutronized Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!

Now without any further ado, our interview begins.

 

Ok first up, where did you find the inspiration for Drop Wizard Tower?

I got the inspiration for Drop Wizard Tower from old arcade games like Bubble Bobble and Tumblepop. They are very immediate and easy to play, just the same kind of gameplay mobile games need.

 

Can you tell us a little about how the awesome visuals were made in Drop Wizard Tower?

We kept the graphic style and palette very similar to our previous game Super Cat Tales, we still dig these colors and bold pixel art so we wanted to give it another try.
Some of the enemies and wizards are cameos from our older games.

Of course! No wonder they felt so familiar…
Check out our review of Super Cat Tales here.

 

What advice would you give a new player trying this game for the first time?

Play the game with Teo, it’s one of the easiest wizards to play with. Collect umbrellas to skip levels and collect all the letters to form the word wizard.

 

Ok, now for some geeky questions. What programming language and or software did you use when making Drop Wizard Tower?

I programmed Drop Wizard Tower in action script using Starling. The pixel art was made with Graphics Gale. Action script and Starling are very easy to use but unfortunately, with them, the game doesn’t perform as fast as with other programming languages.

 

Here is a difficult question. What was the hardest problem you needed to overcome when developing this game?

The most difficult thing was actually implementing third party libraries for in-app purchases and adverts in particular. We ran into a few bugs that delayed the game release a bit.
Other than that it was quite challenging to tune the game’s difficulty and level progression. Guys at Nitrome helped us a lot to improve the game in that sense thanks to their playtesting.

 

Last question. Where do you get your inspiration or ideas from?

Video Games I like, other developers I follow on Twitter, and nature on top of all.

 

A few words to Drop Wizard Tower fans on Edamame Reviews.

We are working on a new physics based metroidvania game with a slime as the main character, it’s gonna be fun and wacky. Follow our Twitter for development updates and thanks for playing.

 

Lastly a few words on how you feel about Edamame Reviews and our service.

Your reviews are well written, you are really passionate about games.

Love our interview with the Neutronized Team?

Thank you for following Edamame Reviews!
Let us know your thoughts on Twitter at @Edamame_Reviews

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