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Interview

Interview with the Tiny Games Team, The creators of Catch the Bus

Quite a while back now, we reviewed a game called Catch the Bus by Tiny Games. At long last, this is our interview with the developers of this simple yet very well thought out game.

If you are one of those people who at one point or another has chased after a bus in your lifetime, this is a game you will probably find strangely emotional…😢

If you’d like to check out our review of Catch the Bus, you can do that here.

Before we start, we’d like to thank the Tiny Games Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!

Now without any further ado, our interview begins.

 

Ok first up, why did you decide to make Catch the Bus?

The idea came from our passion for runner games. We really love this genre, very common on the mobile gaming market but very funny as well: we think that with this game category you can unleash the best creativity (and a bit of craziness) possible.

Let’s talk clear: in what other games you can make the protagonist jump on the head of a hipster guy?

 

Haha, Awesome. 😂 Why did you decide to use Pixel graphics when making Catch the Bus?

We love old school games. We grew up in the 16bit era and therefore we prefer pixel art to modern graphics. Just for reference, the visual artist behind catch the bus has still got the NES and Mega Drive linked to an old tube TV.

 

How did you come up with the idea to stage the game in famous cities around the world?

We like to travel very much, as we assume you as well as other people in the world do. That said, bus are being missed everywhere in the world. We thought the theme and the routine were something shared by a lot of people and that creates empathy within players.

 

Now for some geeky questions. What programming language and or software did you use when making Catch the Bus?

We used Unity and developed in C# and it was something decided by the company, to give physics the best feeling possible.

 

Ok, here is a difficult question. What was the hardest problem you needed to overcome when developing Catch the Bus?

One of the biggest problems was developing the game to have a “smooth” action (in a runner game this is MANDATORY) despite many parallax levels. It was very hard to develop collisions as well.

 

Last question. Where do you get your inspiration or ideas from?

Ahahahah. We’re laughing because if you’re going to visit Rome once in a lifetime you will understand yourself. Taking a bus is always an adventure! Jokes aside, losing the bus is the classic thing that happens in the worst moment possible. For example when you’re in a hurry (and we’re always in a hurry). We’re almost all commuters and after years of undergrounds that are late and drivers’ strike and bus taken at the last second (after they never come in time), we would like to make some fun on this things. The aim is taking a small revenge at least in a game and manage to take a bus at least in a damn video game 😃

 

A few words to Catch the Bus fans on Edamame Reviews.

If you find yourself at least once in a lifetime at catching a bus (or a “Vaporetto” in Venice) this is the game for you. If it didn’t happen to you… let us tell you, you’ve never lived a real life! 😉

 

Lastly a few words on how you feel about Edamame Reviews and our service.

First of all we would like to thank you for noticing our game and for this incredible occasion to have a chat with your readers. That said, your site is really fresh and beautiful: we’re reading it every day

 

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