Interview with the Kiseki Games Team, the developers of Bouncy Hero



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Our interview with the Kiseki Games Team, the developers of Bouncy Hero!

Are you in love with the cute blocky 3D animals featured in Kiseki Games latest release, Bouncy Hero? If so, today we’ve got an interview you simply can’t miss!

Today we would like to share with you our interview with the Kiseki Games Team, the developers of Bouncy Hero! Check out our full review of Bouncy Hero here.

Before we start, we’d like to thank the Kiseki Games Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys!

Now without any further ado, our interview begins.


The Interview

Ok first up, why did you decide to make Bouncy Hero?

We wanted to create a follow up to Suck It Up which was based on a fun little mechanic we had and we wanted to keep it much smaller in size and development time.

Can you tell us a little about how the visuals were made in Bouncy Hero?

We adopted the adorable blocky style from Suck It Up which seemed to have had great reception from fans.

Yes, it has…😉

What advice would you give a new player trying Bouncy Hero for the first time?

We think the controls are unconventional so new players who have come used to prior runner games will need to re-wire their brain a little bit for this one. We think once you get used to it, it becomes second-nature.

Ok, now for some geeky questions.
What programming language and or software did you use when making Bouncy Hero?

We have used Unity3d engine again for this title. I think Unity is really great and we love it but there is certainly still room for improvement. I hope the Unity team gets around to implementing the stuff that devs have been asking for a while now, nested prefabs.

Here is a difficult question. What was the hardest problem you needed to overcome when developing Bouncy Hero?

I think early on it was the controls. We had two options for controls. One of them had tapping for jumping and the other releasing for jumping. In the end, we felt the latter was superior and brought something fresh to the genre.

Last question. Where do you get your inspiration or ideas from?

We definitely love mobile games so a lot of our conversations during prototyping usually start from our experiences playing other games. I also think we get a lot of inspiration from pop culture in general.

A few words to Bouncy Hero fans on Edamame Reviews.

We hope you enjoy the art and juiciness of this game. If you love the game (or hate it), let us know by giving us feedback or dropping us a review. Those things keep us motivated to improve and get better. We look forward to doing more meaningful updates to our games and fans voices’ have a big impact on the direction we go.

Lastly a few words on how you feel about Edamame Reviews and our service.

Love how sites like Edamame help indies and small studios like us get a longer and wider reach to audiences we would not have had the reach to otherwise. Keep up the great work!!

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Love our interview with the Kiseki Games Team?

Want to give Bouncy Hero a try? The download link is just below😉

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