Interview with the Trim Studio Team – The creators of Aroow

Aroow RankDifficulty-5-StarAddictiveness-02-StarGraphics-04-StarPrice-5-Star

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Our interview with the Trim Studio Team – The creators of Aroow

Aroow is the first game from the Trim Studio Team and is already one step ahead of the majority for game design and quality. Although just a little too difficult for the average player in our opinion, just imagining what this team could achieve given a few more games experience is scary💧

We really can’t wait to see what these guys come up with next!

Original Review -> Check it out!

Before we start, we’d like to thank the Trim Studio Team for participating in our interview, and for spending some of their valuable time answering our questions. Thanks guys.

Now without further ado our interview begins.

 

The Interview

Ok first up, why did you decide to make Aroow?

The two of us knew each other for quite some time. We both knew how the other worked. A couple of times we tried to create games/apps on our own, but for some reason we failed. One day we saw a game with basic geometry, very simple, with beautiful colors and ambiance like no other game. It was different. It was intriguing. It brought a question: “A video game can look like this?” “Let’s try to do something similar, something personal!” After a few days, we had a concept for Aroow.


Wow, a very inspirational beginning! So what programming language and or software did you use when making Aroow?

Unity is pretty much the main software we use. We did a few scripts for it and a bit of C#. For design and concepts we use pen and paper as well as Adobe products for post-production.


Ok, here is a difficult question. What was the hardest problem you needed to overcome when developing Aroow?

Balancing enemies and gameplay. Sound. It was, and still is, balancing the game and optimizing how long and fulfilling the level should be. Rewards, because we didn’t even think about it, but it will change in the upcoming update!😉  Sound, because both of us never did it. It was hard finding someone who could help us and at the same time had the same view of how the game should look in the end. So we did it ourselves. And it was hard🙂

Last question. Where do you get your inspiration or ideas from?

Our educational backgrounds come into play here. As a mathematician and an architect who found themselves in game development with a bunch of interests on the side, this is the actual difficult question. There are quite a few game companies as well as individual game developers who inspire us. Regardless, we still get inspired from contemporary design and interesting not so game-related graphics and media. In the end, if it’s not obvious from Aroow, we encourage people to follow the development of our next game called Patern. We will try to utilize the things we are strongest in – mathematics and architecture, rounded up in a nicely designed game.


A few words to Aroow fans on Edamame Reviews.

Like we said, there is Patern. Or maybe it will be called Pattern – we are still not sure if we want to continue with our misspelling tradition.🙂  It is an atmospheric puzzle pattern game. There is also Stupor, a game about a lonely character falling through its dream. There are a lot more ideas in our game kitchen, but let’s finish the next game and continue this conversation after?


Lastly a few words on how you feel about Edamame Reviews and our service.

We are a new and small team in this huge game development ocean. As such, guys from Edamame Reviews made our beginning a wonderful and pleasurable experience. Because of Edamame’s review we felt like we already did a great job with our game, and it was a great “wind in the back” for our confidence and future games. So thank you guys, you are wonderful people!


Let us know what you thought in the comments section below, and as always thanks for following reviews.edamame.club

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